THE HENRY ART GALLERY
Project AR-t
"What am I looking at - in this picture? or wait, is this even a picture!
TEAM TRIPOD
Ashley Varma
Anish Velagapudi
Satvik Vats
MY ROLE
Experience Research
Product Design
Product Management
OVERVIEW
Creating an AR experience to supplement the modern museum experience and increase art awareness.
The app is specifically crafted for immersion at the Henry Art Gallery, Seattle.
DURATION
15 Weeks.
Design Process
Defining the Why?
All the information is contained on a small plaque next to the piece.
There is a divide between information presented in blurbs/anecdotes of art pieces and the connections a viewer has to make to understand what is being displayed in the gallery.
To fix this, we will bridge that divide with accessible augmented technology in order to provide viewers with detailed explanations of the art pieces they see in museums. Satisfies the hunger for more knowledge!
[This Project has been my vision since Freshmen year at college. I have always cherished art gallery visits & this idea kindled years earlier for me :D ]
Marking the problem space
How might [museum visitors] achieve
[more immediately available information]
so that they can
[have a better understanding of
the art they are viewing]
Most of the museum visitors that don't have insights in the field of art. We have defined the broader problem space here and specified the end goal/the motivational factor. Let's explore it with focused user experience research.
Who?
What?
Why?
Conducting Research
THE FACT STUFF
There are approximately 850 million visits each year to American museums, more than the attendance for all major league sporting events & theme parks combined (483 million).
STEP ONE: INTERVIEW - SURVEYS
Interview with the expert 👩🏫
We conducted a semi-structured interview with
Angie Ong :)
Museology Graduate Program
University of Washington
Angie have taught with the Museology Graduate Program for the past five years and focuses primarily on courses in the program’s Specialization in Evaluation. She also established and teaches the Museums & Technology class which neatly combines her experiences and interest in two familiar worlds.
We conducted a series of interviews, surveys, observation visits and long *email threads* with;
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Frye Art Museum - Renate Raymond
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Seattle Art Museum
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iSchool - Jessica Luke
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Burke Museum
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Henry Art Gallery - Sylvia Wolf (Director)
Thank you so much :)
STEP TWO: CONTEXTUAL INQUIRY
[Look for art descriptions. FYI I am not in the video below; those are my genius team members(no pun intended)]
THE HENRY ART GALLERY
[ Detailed notes & contacts we used during the research process ]
STEP THREE: MARKET RESEARCH
Analyzed the competitors & gathered some design inspiration!
In addition to this, we conducted literature reviews & heuristic evaluations on different applications used in some of the museums around the world. It helped us learn more around the tech and gaps we can fill through our solution.
Envisioning the Solution;
An application showcasing information about the art pieces, its authors & exhibitions at the Henry gallery using with ease. It will compliment user's experience with a
map-view system, and help them navigate with ease.
In order to give people a mindful solution to aid their experience, I want to show them broad enough information that will help them understand pieces beyond their plaques
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Credible Information; To disseminate the amount of misinformation online about art pieces, I will turn to reputable sources for accuracy and authenticity
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My approach is to create an interactive tool which a user can have open as they walk through gallery exhibit to identify paintings, their artists, and more background info about the piece.